New York, Sept. 29, 2022 (GLOBE NEWSWIRE) — The Insight Partners released latest research study on “Location-Based Entertainment Market Size, Share, Revenue, Growth Strategy, Industry Trends and Forecast to 2028 – Impact of COVID-19 and Global Analysis – By Component, Technology, End-Use and Geography,” the global location-based entertainment market size is expected to reach $2.91 billion by 1.44 billion billion US dollars in 2022 to 2028; it is expected to grow at a CAGR of 12.4% between 2022 and 2028.

Download Sample PDF Brochure of Location-Based Entertainment Market Size – Impact of COVID-19 and Global Analysis with Strategic Insights at: https://www.theinsightpartners.com/sample/TIPRE00013875/

Location-Based Entertainment Market Report scope, segmentation, regional and country scope:

report coverage details
Market Size Value in $1.44 billion in 2022
market size value according to $2.91 billion by 2028
growth rate CAGR of 12.4% from 2022 to 2028
forecast period 2022-2028
base year 2022
number of pages 155
number of tables 83
Number of diagrams and figures 82
Historical data available Yes
segments covered Component, Technology, End Use
Regional Scope North America; Europe; Asia Pacific; Latin America; MEAS
country area USA, UK, Canada, Germany, France, Italy, Australia, Russia, China, Japan, South Korea, Saudi Arabia, Brazil, Argentina
report coverage Sales Forecast, Company Ranking, Competitive Landscape, Growth Factors and Trends
company covered BidOn Games Studio; Dimensions; HQSoftware; IMAX COMPANY; Neurogaming LTD; TESLAS SUIT; SpringboardVR; Samsung Electronics Co., Ltd.; Vicon Motion Systems Ltd.; VR Studios Inc.
Important research capacities Global market assessment, business development strategies, competitive landscape, opportunity analysis, regional and country
Level market analysis, market entry strategies, market dynamics, risk and reward assessment, price analysis, market size and
Forecasts, company profiles, value chain analysis, expansion strategies, SWOT analysis, new product development
location based…

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